The Concept of Love, Pt II

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To Vote or Not to Vote

Today I made the inflammatory statement that I will be refraining from voting in this American election that is soon to be upon us. I then received a wealth of responses on the matter, some objective and cool, while others heated and subjective. Thankfully most were cordial, which I’m not surprised at, knowing the type of user that participates on Twitter. However, I wanted to take some time to explain my thought process better, as 140 characters are not enough to explain something that’s been deliberated on for, literally, thousands of years. I will of course stay away from the time-honored tradition of proving that one vote mathematically means nothing, as that’s just a waste of both of our times.

I guess a good starting point would be the statement Obama made about Paul Ryan’s support of Ayn Rand and books like “Atlas Shrugged”:

“Ayn Rand is one of those things that a lot of us, when we were 17 or 18 and feeling misunderstood, we’d pick up,” Obama said. “Then, as we get older, we realize that a world in which we’re only thinking about ourselves and not thinking about anybody else, in which we’re considering the entire project of developing ourselves as more important than our relationships to other people and making sure that everybody else has opportunity – that that’s a pretty narrow vision.”

Source: Rolling Stone

Republicans would no doubt attach themselves to the teachings of Ayn Rand due to the fact that they’re business-oriented, and business is in many ways dominated by ambition, the drive to meet your fullest potential, unhindered by outside sources. In the current world we live in, people want to make money, and they want to achieve power. Republicans don’t want government controlling the capitalist world, so they trumpet small, uninvolved government. Democrats no doubt defend the common man, in stark contrast to Rand’s teachings, as well as in opposition to big business. They regulate business to protect the people from harm, and to create economic equality when Republicans know that success means raising themselves above the unambitious, and into the upper echelons on life. Republicans will no doubt cut socialist programs based on the fact that, to be successful, you must work. Success comes from the sweat on your brow, while they think Democrats will simply give people free rides, regardless of the economic situation.

Now, regardless of the facts behind people’s interpretations of how the world should work, I find it especially troubling that Obama simply pushed aside those interpretations, something that, while not completely agreeable, does in fact show a lot about how the world works. I think this is the very core of the problem, that people are too headstrong in their opinions that they don’t see the value in other truths. Do people seriously think they have it all figured out? Does the world think it can run on a Democratic or Republican viewpoint alone? Should there not be compromise, as well as the simple pursuit of knowledge? Does anyone know if small government works? Does anyone know if big government works? Does anyone truly know anything if all you’re basing it on is opinion and not contemplation and experimentation? And even if people did put effort into contemplation, would it seriously equate to complete and just ideals in a timely fashion? Can anyone be truly sure of themselves when there’s an infinite number of viewpoints to consider? Saying something definitive, in this case, is a rash action.

In Plato’s “The Republic”, Socrates (which is the leader of this particular dialogue) defines the ruler of his proposed Utopian society as a “philosopher king”:

“philosophers [must] become kings…or those now called kings [must]…genuinely and adequately philosophize”

Source: Wikipedia.

Again, he details more his idea:

“[A] true pilot must of necessity pay attention to the seasons, the heavens, the stars, the winds, and everything proper to the craft if he is really to rule a ship”

Source: Wikipedia

Now, in Ancient Greece the world was quite literally defined by these cosmic forces, so we have to abstract his thoughts on the matter to simply say that the ruler must contemplate everything to rule properly. Decisions of course have to be made, damning those that are in opposition to the edict, but everything must be contemplated. In terms of American government, I highly doubt Republicans look at everything before making decisions. From what I’ve experienced in my 29 years in this world, Republicans do not extend a hand for the purpose of exploring better ideas. They are stubborn, simply put. Just look to the last few years, where Obama has done his utmost to extend a hand with it only ending in uncompromising opposition from his political opponents. Obama seems genuinely interested in exploring better and better solutions, not just from his own camp, but the Republican camp as well. He’s doing his best to become the philosopher-king Plato proposed. Sadly, his recent comment, as well as his overall demeanor as of late, is starting to paint a picture that Obama is fed up with how he was treated in his first term and is going to start acting a bit more maliciously to get what he wants. I’m sure most would agree with the effect based on the cause. In an American political system, its naïve of anyone to assume they can change the system. You need to play the game of politics to win at the game of politics.

Now let’s skip ahead in history with a quote from Thomas Jefferson:

“The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants.”

Now I will pull myself back and say neither Republicans nor Democrats are “tyrants”. We do not need to run to our local town hall with our loaded shotguns and start firing at the people inside. As well, Jefferson and the rest of the Founding Fathers lived in a time where people’s inalienable and inherent rights were being suppressed. I would rather like to look at it from the point of view that the government was defined by a king that didn’t listen to the wants of their people. Take this quote from Edward Holyoke, the President of Harvard during the time another Founding Father, John Adams, attended:

“All forms of government originate from the people… As these forms have originated from the people, doubtless they can be changed whensoever the body of them choose, to make such an alteration.”

Source: John Adams, by Page Smith, pg. 15

Throughout time, people have done their best to create a system that works for all. In terms of the world of antiquity, we’re leagues ahead. Tyranny in America is non-existent. People can have pretty good lives regardless of what’s going on in Washington, DC. But that doesn’t mean the system is perfect. Generally everyone knows it’s not perfect, but they say it’s the best one we have. But, is it the best when the people involved don’t understand that the world has not answered every question perfectly, that there will always be a need to discuss and to contemplate the effects of their ideals and decisions? No, it’s not. Truth is still elusive, and very few people seem to be interested in the exploration of it. Philosopher-kings, someone making decisions that is genuinely interested in the pursuit of wisdom (“philosophy” is Greek for “love of wisdom”), were created by Plato in 380 BC because it’s the best way to govern justly. Think of a world where the President strays away from solid ideals of his party and merely philosophizes. He goes on stage and objectively balances every point both parties, as well as the outlying parties, make. We would no doubt become heartened by his quest and follow him to the ends of it. If you simply discuss in an objective way, it’s my bet that most would reciprocate. However, in terms of history, it’s my feeling that politicians are simply in the business to fill the void that having a government creates. The Senate needs 2 Senators from every state, there needs to be a President, the Supreme Court has 9 seats, etc. But does that mean that the people that find themselves in that time and place to be worthy of the responsibility those positions entail? Doubtless, otherwise the system would work perfectly. Government is for the people, but it’s by the people, and people live on instincts that combat the very idea of rational thought, those that are trumpeted by the philosopher-king.

I will say that I’m trying my best to figure out as much as I can by reading what those before me wrote and by making rational judgments based on the actions of the people I have the pleasure of living with, but I will be the first to say that I know a modicum, less than 1% of the facts that it would take to make a properly educated guess in the world of government. I haven’t gone to law school nor have I taken very many philosophy classes (whatever I know is from my own personal endeavors at home). So with a naïve take on the world due to my lack of proper education, do I have the right to say anything? That is, do I have the right to vote? Being as rational as I can, I’d probably say no. I have no idea what “truth” really is or should be, and I would rather not experiment with the idea through a system that is long overdue for a serious reviewal. Truth is something that will be forever searched, forever elusive, but that doesn’t mean we shouldn’t try to discover its hints or become complacent. Most political decisions in America are primarily based on bias.

Now, there’s another serious thought to the matter, and that’s the social matters that are involved. Things like human rights: gay rights, abortion, etc. Obviously I am in favor of everyone having a happy life, to be successful in the pursuit of happiness that was defined 200+ years ago in the Declaration of Independence. And from what I can tell, the world is getting better and better in that regard. It’s far from perfect, but it’s on its way. Compare the world of 1950 to the world of 2012. We live in a more tolerant world, no one can doubt that. In that way I would vote in the affirmative, to keep that ideal alive, which looks to be a more Democratic stance. Romney, being Mormon, is no doubt going to abolish things like the right for women to have their pregnancies aborted if they so choose. As we know, religion has a pretty stiff agenda. It must be, or we are going to Hell, plain and simple. Sadly, the American governmental system is open to the idea that their policies can be dictated by dogma, even though its never outright been said. The term “separation of church and state” is not what people think it to be (it’s actually in a letter Thomas Jefferson wrote to the Danbury Baptist Association in the State of Connecticut, mostly referring to the fact that government can never enact any laws that prohibit other religions from existing, hence a wall between church and state). If enough people think abortion is bad, then so be it, abortion is bad.

Now, this leads me to another point. The government is for the people, but are people, the citizens of this country, the kind of people that truly know what they want for each other? America to me is filled with people that demand personal convenience as well as consideration directed towards them over anything else. With things like fast-food strongly prevalent, does anyone know the value of personal betterment? It would be naïve of me to say the totality of America is filled with ignorance, but that doesn’t erase the existence of it. It does exist, we can be assured of that. And you can be assured that they vote, that they relish in the fact that they have a “voice” in this world.

There was an article in the NY Times asking why the hippies of the 1960’s didn’t change the world for the better when they had such a commanding voice during the time. The author determined that people had grown up, they had families that they had to take care of and a future to establish. As well, many studies show that, the further away from college one is, the more Republican they become. They become more interested in themselves than they do the “other guy.” Simply put, opinions change, truth is relative, and many people are, more often than not, self-centered. Again, why should I involve myself in a system that is occupied with people like that, where viewpoints are not created by philosopher-king mentalities, ones that search for wisdom and truth? The government is for the people, by the people, but a human is filled with irrational and blatant faults. They’re greedy, envious, lazy, self-centered, etc. Politicians don’t seem to understand the true purpose of government while the people vote for reasons that would embarrass the minds of old. How many of you voted for Obama because he was Black? How many voted against him because he was Black? Both are subjective viewpoints that have no right to exist in this realm of thought and discussion, but there it was. Subjectivity is the cornerstone of American opinion.

The idea of a vote is to give each participant the ability to mold the world into what they see as “best”, but as I said, we do not possess the experience to truly understand what “best” is, other than the common sense ideas, like human rights. There are countless books on the topic I have not read, countless discussions that I have not had, and countless classes that I have not attended. It’s the same for the people that I would be voting for, and it’s no doubt the same for the majority of the people that vote in this country, because as you know, we have things like work and family to attend to, and we’re no doubt going to selfishly defend those institutions, to the detriment of others. Government is introspective: the people involved are the ones that define it, but have we taken an objective look at ourselves lately? If we did, we’d be stalled by the process, because there is just so much to contemplate that we’d be 90 years old before we could make a proper decision on the matter of government, and sadly, a new election is upon us every 4 years.

Now, I’ve tried my best to explain my reasons for making the statement that I won’t vote this election: it’s a system that doesn’t judge itself, from all angles. It’s playing a naïve game and feels comfortable in doing so. Many have called me “voiceless”, but in fact my voice is alive, just in a different form. “Save the world from the lesser evil!”, they tell me. But can’t I simply say “stop nurturing two kinds of evils, one less than the other, and figure out, through contemplation, one that’s free from it entirely!” In the end however, I want to discuss these ideas at length with whoever wants to join me. I willingly ask you to prove me wrong and teach me, which is the point of discussion itself, to refine broken ideas into ones that work.

Through discussion and objectivity, we will hopefully meet truth.

PS. Some people called me lazy and/or selfish in their responses to my comments. I hope from this article that you realized I was trying my utmost to be objective, but I will say that I found the unwillingness to view my thoughts from my angle, at least initially, disconcerting. What does it mean to not vote? What does it mean to become apathetic to the current state of things? I’m not imploring you to agree with my word, but at the very least I want you to stop and give it a simple thought, with no subjective feelings present. Just philosophize, ruminate on the subject.

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10 Plays
Noriyuki Iwadare
Won the Lawsuit! ~ The Victory Does Not End

To celebrate Soundstory: 10:00pm’s recent Mobile of the Day award from the prestigious Favourite Website Awards, a song. From Phoenix Wright: Trials and Tribulations, this is “Won the Lawsuit! ~ The Victory Does Not End”.

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10 Plays
Nobuo Uematsu
Crossing Those Hills

What better way to celebrate the 100th sale of Soundstory:10:00pm than with a song, to help capture the sense of joy from such an odd milestone in the journey of Life. From Final Fantasy IX, this is “Crossing Those Hills”.

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30 Plays
alessandro coronas
Rainbow Spirit theme

Below is my rather odd post-mortem for Soundstory: 10:00pm, set to the tune of Where is my Heart’s “Rainbow Spirit Theme”, by Alessandro Coronas. Press “Play” to read.

—-

For the last two months, I sat at my computer screen. Click, click, click went my nightly ambitions. The mechanical glow from my magical tool painted a faint shadow of me on my apartment wall. Behind hung childish memories of my coveted childhood. Posters of Final Fantasy X, Legend of Zelda, and Tales of Symphonia. A print-out of an old Glow Artisan review. A pair of unlucky underwear that will remain forever unworn. Always keep your enemies closer, they seem to say.

Day-in, day-out, Soundstory: 10:00pm churned. It bubbled something sweet. Sadly for some, the reasons behind the choices made and unmade are not relevant to my retelling of this tale. You won’t find elegant algorithms or underground inspirations here, I’m afraid. No, it’s the Heart that deserves the recognition this time, not the Mind.

A lonely endeavor, while adventurous and exciting, is still one spent alone; your little world’s corner empty of any friendly gatherings.

“Hey, what if we did this?” I’d say out loud. A few seconds would pass, and no one would respond. I’d turn around and quickly realize my folly: no one stood there beside me.

What’s an experience that can’t be shared with another? What’s the better: the solving of the problem, or the #indiehugs that come inevitably after? Indie developers know this all too well, and yet we continue, our resolves never faltering. Some have found a trusty port for contact, be it the forums they side with or the coding haunts that dot their foreign cities, while others, sadly, endure the silence quietly.

During my expedition, I sat silent. I had a few conversations with Kumar Daryanani, my colorful and trusted artist, as well as Zack Parrish, my confident musical confidant, but conversations over email and IM do little to sway the sorrow born from these lonely endeavors. Gone are the “Let me get the latest build when you get a chance” daily requests, gone are the late-night design meetings that end with your serious ideas morphing into what can be only be described as Little Bear Poetry. Gone is the camaraderie. Gone is the fun in fun-making.

But it doesn’t matter. The only thing that matters is the vision, the creation. It yearns to exist. You can sense it. The ethereal notion can’t reside in your mind forever. The journey to prove yourself, that it can be done, must come to an end. So you push. Walls of discouragement will forever pop up, regardless of how happy you think you are. So you just gotta push. Revelations of your inexperience will continually sear your passionate little heart, scarring it in the process. But still you should push. Finally, you cringe at what could have been, had there been another hand in the pot. Reluctantly, you push a final push.

When it’s done, you can take your lonely and tired fist and fling it in the air, deservedly. For those forced into the act of solitary expression, there’s nothing better than that, the simple fact that you pushed yourself so hard that you almost broke, that you felt the bottom of the dark pit and still survived, no matter how good or bad you assume your “something” to be. Take your bow, the forever young at Heart, and know you’ll never be alone.

Soundstory: 10:00pm: the second step of many; its inevitable end hiding somewhere forever forward.

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Inspirations: A Short List of Soundstories

For those of you that find value in the idea of a soundstory, that being a story, either written or visual, defined by and presented with music, yet were disappointed that Warm Wisps and 10:00pm, when combined, amounted to little over 45 minutes of musical literature enjoyment, here’s a short list of soundstories from other sources that you might like.

Lost Odyssey: A Thousand Years of Dreams

http://www.youtube.com/watch?v=9p4HaSu6-mE

In Mistwalker’s RPG epic for Xbox 360, you play as the warrior Kaim, who has lived for over 1,000 years. At some point, however, he lost all of his memory. 1,000 years of memories, washed away. Thankfully, when seeing certain things or when talking to certain people, Kaim regains his lost memories, which are then presented like a soundstory: text accompanied by music. Notice some of the graphical effects applied to the text itself, making for a grander soundstory experience in my opinion. 

A Thousand Years of Dreams was penned by famed Japanese short-story writer Kiyoshi Shigematsu, with the music composed by video game composer Nobuo Uematsu. They actually released a book that compiled all of the memories into one, but without the music, there seemed to be little point in doing so.

The above link is one of my favorite memories, titled “Little Liar”. 

Fantasia

http://youtu.be/nYSbxRiUgOo

Perhaps Disney’s most-acclaimed feature film, I was astonished when I watched Fantasia for the first time recently. It dawned on my then that what I was trying to do with my soundstories had already been done nearly 60 years prior! The artists/writers at Disney employed the same process I use when creating my soundstories: letting the music define the story, and not the other way around, opposing the established post-production process that most movies have for their music.

This section of the movie is titled “Night on Bald Mountain”, one of the scariest soundstories you’ll ever experience.

Peter and the Wolf

http://www.youtube.com/watch?v=rWaYWdAl14w

With music and text written by composer Sergei Prokofiev, Peter and the Wolf is the earliest example of a soundstory I’ve come across, first written/composed in 1936. It’s a children’s book that is accompanied by a symphony orchestra, with themes you’ve no doubt heard from TV commercials and never knew where they originally came from. The link above is Disney’s rendition of it, with slight modifications to the original storyline. You can search for the original Peter and the Wolf symphony on iTunes and the like. There are many that have been done in the years since, with people like David Bowie and Sting performing the narration.

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14 Plays
Otograph
02 melodie

From PixelJunk Monsters, this is “Melodie”.

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Quick iOS prototype/layout for concept Soundstory, complete with black background.

Quick iOS prototype/layout for concept Soundstory, complete with black background.

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0 Plays

Happy St. Patrick’s Day, from one of the many Irish pubs dotting this world’s landscape.

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Soundstory: Warm Wisps Postmortem - Is it a Game?

What you’ve just “played”, it’s something, isn’t it? Exactly what is hard to tell, even for me, the guy who made it. Is it a game? Is it a book? Is it a music video? I don’t really know. Let’s just call it something that does something, resulting in the creation of a new world through the power of literature, music, visual art, and some rather bare-bones interactivity.

History

The original idea for this project was a lot more ambitious than what you see now. It was going to be an homage to Metroid Prime’s Scan Visor. I wanted to create a very small nature documentary where players could learn about interesting and unique flora and fauna. Like what you see now, it was only going to be a one-screen affair. Bugs, flowers, and other things were going to move around, and you could tap and hold on them to gain information.

However, I soon realized that this was going to be a difficult endeavor for me, as my art skills are not sufficient for what I had envisioned in my head, and I wanted this to be something more refined than what you usually get from beginner indie devs. At the very least I wanted these animals to have a personality, but how would I go about doing that with a very loose grasp on visual art theories? I can look at a painting and appreciate its intent and execution, but doing it myself is a totally different affair. I then started scaling back, cutting the ground (which had a shitty-looking boulder) and the animals. I experimented a lot with clouds during this time, and at the beginning, I was surprised at how well they turned out. They *looked* like clouds, and I even had my own style going! I was excited! But, without bugs or an area to “explore”, my nature documentary design wasn’t looking plausible. So without much to really interact with, I decided to just turn the whole thing into a Soundstory, which is my on-going expression for music appreciation, and I thought adding interactivity would be an interesting experiment.

The original idea for my first interactive Soundstory was to have the main character look up at passing clouds as he was laying down in a serene meadow. Interpretive cloud formations would pass overhead. Grass would sway with the wind. Bugs would hover over you. Tapping on everything you saw would display some text and play a song with that text. As you can see, it’s starting to form into what Warm Wisps ultimately turned into. Sadly, the more I looked at them, the more I hated my clouds. Some were all right, but most of them were odd, and I knew people would call them out for being amateurish. Now I was getting a little worried. What the fuck could I do that would be pleasing to look at?!

Now, one thing I’ve learned in my time as a human being is how a symbol can sum up an experience or idea in very little space. When you look at The Legend of Zelda’s Triforce icon, you think of everything that encompasses the Zelda franchise: epic heroes on epic quests to save the world, dank dungeons filled with enemies, and inventive puzzles. In a simple icon, you relive everything. And if a person wanted to express themselves in a way to appreciate The Legend of Zelda, more often than not they’re going to draw the Triforce. Three triangles, two side-to-side and one centered on top of them. How easy is that? This is an effect that I try to create in the games I make. Why is the icon for ASYNC Corp. just the face? Because it explains in two lines and a half-circle what ASYNC Corp is. Our brains are apparently wired this way, in some mysterious and mystical way that I appreciate not knowing, and it’s a great opportunity to create interesting and subtle experiences for the player.

Now, this was something I thought Warm Wisps currently lacked. There was no way for the player to sum up the experience succinctly. It was all too vague. I liked the style I had created for my first game prototype, Second Joy of Bliss, and thought that would be a good starting point.

However, it still needed that icon. That’s where the IO Building comes in. On a random trip down memory lane, I remembered a Soundstory I had written for Secret of Mana’s “Prophecy” track, which you can read here. I really liked how there was this simple item called the IO that completely changed the world. It was just a small white cube that caused humans to evolve. Bingo. There it was. That was the core of it all. The story would be based on this mysterious IO Building.

At this point, everything was going well. I had the art, and what I needed the code to do was easy. From what I learned on Second Joy of Bliss, I could already imagine how everything was going to work. Apple’s UIKit Library was a good introduction for me, even though it’s really built with small applications in mind. I wouldn’t recommend making a game with it, even though ASYNC Corp. used it for the majority of its code. I then started looking into the music and the story itself. Now, I had no idea what the story was going to be. All I knew was that it involved a city scene and an IO Building. My thought process here was to let the music help me determine what the story was. This is actually a much easier process than trying to find the right song for something already predetermined (which is the situation I’m coming into with my next Soundstory). I had learned of Magnatune.com after playing Braid, so I thought it would be a good place to start. You can listen to their entire library for free, which was great for what I needed, ie being poor. So I just started listening to everything on offer. I spent maybe a week listening to various albums/artists/songs, trying my best to form a story out of the ones I liked.

Up until this point, one interesting feature I wanted to implement for my Soundstory was day and night cycles. If a player played at a certain time of day, the landscape would change. Night would be blanketed in black (with a hue of blue), day would be a standard light-blue sky scene, and twilight would be dark orange. Sadly I just couldn’t grasp the Time code library on the iPhone, and it wasn’t something I was super passionate about. As well, I found one song that worked extremely well as a twilight-themed experience. So bam, day and night cycles were gone and the story was to be set during the late afternoon, which was weird because I had always envisioned the game to have a bright blue background. But if there’s one thing I know about games development, it’s that, rarely will your original idea be what the game is in the end. It will have the same essence, but rarely the same form.

The song that locked all of this down is the song you hear for the IO Building. As I listened to this song, I would sort of stare at the IO Building, trying to understand its history. It was mysterious, but also foreboding. It just worked, and I’m an impulsive guy, so seeing that it worked well, I moved on. The story would be created with this song, and all the others would be based on this kernel. I listened to more songs, liked some, hated many, and chose only a few more. What you just listened to were the lucky few. I then began to write, and what you just read were the fruits of that symbiotic labor. And that’s pretty much it. That’s Warm Wisps in a nutshell. As you saw, the thing isn’t very big.

As a side note, you can see my one surviving cloud, as well as the original blue sky, in the game’s Home icon. It also suggests that the world changes; it doesn’t just exist at 5:30pm. Again, subtle things like that help to create a unique experience that players don’t really sense openly.

OK, But What the Fuck is this Thing?

That’s a good question. I don’t know. There really isn’t any interactivity to speak of, so it’s not exactly a game with rules and such. I originally planned to have the interactivity act similarly to Metroid Prime, where you had to hold the object until it was fully scanned. If you let go, the text and music would begin to fade out. This would have helped to create a higher level of interactivity, but it just didn’t feel right. I sort of regret not looking into it further, but this project was always planned as a simple introduction to indie development, nothing too fancy.

However, I do call this thing a “game”, against most expectations. It’s a bit abstract, so it’s definitely debatable. My reasoning is that you, as a player, exist in this world. You are there. In a book or a movie, you’re simply a viewer, some omniscient camera. You’re not really there. Some are a bit better in this respect, but it’s not comparable to the effect that video games create. As well, you’re experiencing everything at their pace, not yours. In Warm Wisps, you could just sit there and simply view the scene. Bugs flutter about and wind pushes its way through the tall grass. While small in scale and obviously simple, it does try to immerse you into this world. And because of this, I do label it as a game.

Interactivity is the major focus for my next Soundstory, so expect something a bit more “touchable”. I won’t say “gamey” because that would just be stupid. I could imagine a lot of designers out there adding mini-games or something in an effort to define it as a game, but my intent was never to make a “game”. I wanted to make a Soundstory.

In the end, I hope in the 10-15 minutes you spent experiencing Warm Wisps, you enjoyed yourself. You heard some good music and read a story about a man’s troubled past and uncertain future. As well, I hope you came up with an answer as to what actually happened to this world. Obviously something happened in the past, and it seems to be centered around this iconic IO Building, but I purposefully left out a specific answer. No matter what I say, your ethereal answer will always be more interesting. If you want, you can email me your answer at cronotrigger913@gmail.com. It’ll be interesting to see how varied it can be.

General Thoughts

I like the fact that Warm Wisps can be completed in roughly 15 minutes but still supply a fully-rounded experience. Well, I hope it’s fully-rounded. That may not be for me to decide.

I sort of wish there was a Prototype or Experimental series of games on the iPhone and other systems. Small games that still create an interesting effect for the player. They could be actual prototypes or simple experiences similar to my Soundstory. I’m assuming there already is a lot of these kinds of games on the App Store now, but it’s never been legitimized with a title, something players can easily describe in one word. “What’s the next game coming out for the Experimentals?”, they’d say. Search Experimentals and there they all are. Any dev could contribute to the series, too.

I guess Dear Esther would be a close approximation to what I tried doing with my Soundstory, even though that might be putting it up too high on a pedestal, as simply walking around in Dear Esther is more interactive than what I have for Warm Wisps. But whatever, the comparisons still feel justified in my mind.

I let a visual artist play Warm Wisps as I was focus testing it, and she commented that it looked like a game from the early 1980’s, in terms of its pixel art. Interesting observation. Definitely was not my intent, but maybe that’s what a digital artist back then thought too.

I like thinking some players may be introduced to the story differently based on which stories they read first. Another facet that makes it more of a game than anything else.